s&
family_star
About
newspaper
Blog
published_with_changes
Changes
business_center
Workshop
sprint
Dashboard
games
Games
sprint
Game Charts
delivery_truck_speed
Map Charts
forum
Forum
docs
Docs
docs
Documentation
dashboard
Api Reference
input
Log in with Steam
chevron_left
Change Language
简体中文
English
Русский
Español
Português-Brasil
Deutsch
日本語
Français
Polski
Türkçe
한국어
Pirate
Italiano
ไทย
繁體中文
Українська
Čeština
Nederlands
Magyar
Dansk
Suomi
Svenska
Norsk
Ελληνικά
Română
Български
Tiếng Việt
Bahasa Indonesia
Español-Latinoamérica
العربية
Constructors
lock
ResourceCompileContext
Properties
data_object
AbsolutePath
data_object
Data
data_object
RelativePath
data_object
ResourceVersion
data_object
StreamingData
Methods
functions
AddCompileReference
functions
AddRuntimeReference
functions
CreateChild
functions
ReadSource
functions
ReadSourceAsJson
functions
ReadSourceAsString
functions
ScanJson
menu
Api
Classes
ResourceCompileContext
AddCompileReference
void
AddCompileReference
(
string
path
)
Summary
Add a reference that is needed to compile this resource, but isn't actually needed once compiled.
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.