| AddCompileReference |
Add a reference that is needed to compile this resource, but isn't actually needed once compiled. |
| AddGameFileReference |
Add a game file reference. This file will be included in packages but is not a native resource.
Use this for arbitrary data files that are loaded by managed code (e.g. navdata files). |
| AddRuntimeReference |
Add a reference. This means that the resource we're compiling depends on this resource. |
| CreateChild |
Create a child resource |
| ReadSource |
Read the source, either from in memory, or from disk |
| ReadSourceAsJson |
Read the source, either from in memory, or from disk |
| ReadSourceAsString |
Read the source, either from in memory, or from disk |
| ScanJson |
Load the json and scan it for paths or any embedded resources |