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Constructors

lockScene

Properties

data_objectCamera
data_objectDebugSceneWorld
remove_circleDescription
data_objectDirectory
data_objectEditor
data_objectFixedDelta
remove_circleFixedUpdateFrequency
remove_circleHasUnsavedChanges
data_objectIsEditor
data_objectIsFixedUpdate
data_objectIsLoading
data_objectIsValid
remove_circleMaxFixedUpdates
data_objectNavMesh
remove_circleNetworkFrequency
data_objectNetworkRate
remove_circlePhysicsSubSteps
data_objectPhysicsWorld
data_objectRenderAttributes
data_objectSceneWorld
data_objectSource
remove_circleThreadedAnimation
data_objectTimeScale
remove_circleTitle
data_objectTrace
remove_circleUseFixedUpdate
data_objectVolumes
data_objectWantsSystemScene

Methods

functionsAddHook
remove_circleClearUnsavedChanges
functionsCreateObject
functionsDeserialize
functionsDestroy
functionsEditorDraw
functionsEditorTick
lockFinalize
functionsFindAllWithTag
functionsFindAllWithTags
functionsFindInPhysics
functionsGameTick
functionsGet
functionsGetAll
functionsGetAllComponents
functionsGetSystem
functionsLoad
functionsLoadFromFile
functionsProcessDeletes
functionsPush
functionsRunEvent
functionsSerialize
functionsStartLoading

Static Methods

functionsCreateContextMenu
functionsCreateEditorScene
functionsDisableEditorRigidBodies
functionsEnableEditorPhysics
functionsEnableEditorRigidBody
functionsGetSourceLocation
functionsRenderToPixmap
menu
Api
Scene System
Scene
Finalize

void Finalize()

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