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About
The Project
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About s&box
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Engine startup and usage numbers
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Changes
Release-by-release changelog
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Game Jam III
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Fri 25 Sep
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The jam is running. Build something, or play the entries.
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Playable
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Games
Standalone games and gamemodes
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Models
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Clothing
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Everything
Every asset type in one list
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docs
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Api
Scene System
Scene
ThreadedAnimation
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Scene System
class
Scene
Constructors
lock
Scene
Properties
data_object
Camera
data_object
DebugSceneWorld
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Description
data_object
Directory
data_object
Editor
data_object
FixedDelta
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FixedUpdateFrequency
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HasUnsavedChanges
data_object
IsEditor
data_object
IsFixedUpdate
data_object
IsLoading
data_object
IsValid
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MaxFixedUpdates
data_object
NavMesh
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NetworkFrequency
data_object
NetworkRate
data_object
PhysicsMode
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PhysicsSubSteps
data_object
PhysicsWorld
data_object
RenderAttributes
data_object
SceneWorld
data_object
Source
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ThreadedAnimation
data_object
TimeScale
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Title
data_object
Trace
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UseFixedUpdate
data_object
Volumes
data_object
WantsSystemScene
Methods
functions
AddHook
functions
BatchGroup
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ClearUnsavedChanges
functions
CreateObject
functions
Deserialize
functions
Destroy
functions
EditorDraw
functions
EditorTick
lock
Finalize
functions
FindAllWithTag
functions
FindAllWithTags
functions
FindInPhysics
functions
GameTick
functions
Get
functions
GetAll
functions
GetAllComponents
functions
GetSystem
functions
IsBBoxVisibleToConnection
functions
IsPointVisibleToConnection
functions
Load
functions
LoadFromFile
functions
ProcessDeletes
functions
Push
functions
RunEvent
functions
Serialize
functions
SerializeProperties
functions
StartLoading
Static Properties
data_object
All
Static Methods
functions
CreateContextMenu
functions
CreateEditorScene
functions
DisableEditorRigidBodies
functions
EnableEditorPhysics
functions
EnableEditorRigidBody
functions
GetSourceLocation
functions
RenderToPixmap
ThreadedAnimation
property
obsolete
bool
ThreadedAnimation
{
get
;
set
;
}
Obsolete.
Unused. Animation is always threaded.
people
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