Properties

CastShadows Whether this scene object should cast shadows.
ExcludeGameLayer Don't render in the opaque/translucent game passes. This is useful when you want to only render in the Bloom layer, rather than additionally to it.
IncludeInCubemap Draw this in cubemaps
IsDecalobsolete
IsOpaque
IsTranslucent
NeedsEnvironmentMap True if this object needs cubemap information
NeedsLightProbe
OverlayLayer
SkyBoxLayer
ViewModelLayer
WantsFrameBufferCopy Automatically sets the "FrameBufferCopyTexture" attribute within the material. This does the same thing as Render.CopyFrameBuffer(); except automatically if the pass allows for it.
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