| CastShadows | Whether this scene object should cast shadows. |
| ExcludeGameLayer | Don't render in the opaque/translucent game passes. This is useful when you want to only render in the Bloom layer, rather than additionally to it. |
| IncludeInCubemap | Draw this in cubemaps |
| IsDecalobsolete | |
| IsOpaque | |
| IsTranslucent | |
| NeedsEnvironmentMap | True if this object needs cubemap information |
| NeedsLightProbe | |
| OverlayLayer | |
| SkyBoxLayer | |
| ViewModelLayer | |
| WantsFrameBufferCopy | Automatically sets the "FrameBufferCopyTexture" attribute within the material. This does the same thing as Render.CopyFrameBuffer(); except automatically if the pass allows for it. |
| WantsPrePass |