s&
About
The Project
infoAbout s&box mapRoadmap monitoringMetricsEngine startup and usage numbers
Updates
newspaperLatest News published_with_changesChangesRelease-by-release changelog
Games
Browse Games Discover Games
gamejamslive now

Game Jam III

Ends Fri 25 Sep
ThemeOne More Round

The jam is running. Build something, or play the entries.

£50,000
prizepool
View the jam
Workshop
Playable
sports_esportsGamesStandalone games and gamemodes
Assets
landscapeMaps view_in_arModels textureMaterials apparelClothing
appsEverythingEvery asset type in one list
Forum
Learn
Documentation
rocket_launchGetting Started docsDocumentation apiAPI Reference
Resources
schoolTutorials manage_searchCode Search
inputLog in with Steam chevron_leftChange Language
简体中文EnglishРусскийEspañolPortuguês-BrasilDeutsch日本語FrançaisPolskiTürkçe한국어PirateItalianoไทย繁體中文УкраїнськаČeštinaNederlandsMagyarDanskSuomiSvenskaNorskΕλληνικάRomânăБългарскиTiếng ViệtBahasa IndonesiaEspañol-Latinoaméricaالعربية
Api
Classes
SceneObjectFlagAccessor
chevron_left Classes
class
SceneObjectFlagAccessor

Properties

data_objectCastShadowsdata_objectExcludeGameLayerdata_objectIncludeInCubemapremove_circleIsDecaldata_objectIsOpaquedata_objectIsStaticdata_objectIsTranslucentdata_objectNeedsEnvironmentMapdata_objectNeedsLightProbedata_objectOverlayLayerdata_objectSkyBoxLayerdata_objectViewModelLayerdata_objectWantsFrameBufferCopydata_objectWantsPrePass
SceneObjectFlagAccessor
class Sandbox.SceneObject .
Sandbox.Engine

data_object Properties 14

CastShadows
bool
Whether this scene object should cast shadows.
ExcludeGameLayer
bool
Don't render in the opaque/translucent game passes. This is useful when you want to only render in the Bloom layer, rather than additionally to it.
IncludeInCubemap
bool
Draw this in cubemaps
IsDecal
obsoletebool
IsOpaque
bool
IsStatic
bool
Whether this object is a static, permanent part of the world that never moves. Static objects can use cheaper rendering paths (e.g. we dont render them on dynamic shadowmaps ).
IsTranslucent
bool
NeedsEnvironmentMap
bool
True if this object needs cubemap information
NeedsLightProbe
bool
OverlayLayer
bool
SkyBoxLayer
bool
ViewModelLayer
bool
WantsFrameBufferCopy
bool
Automatically sets the "FrameBufferCopyTexture" attribute within the material. This does the same thing as Render.CopyFrameBuffer(); except automatically if the pass allows for it.
WantsPrePass
bool
people
Log in to reply
You can't reply if you're not logged in. That would be crazy.
Facepunch
  • News
  • Docs
  • Metrics
  • FAQ
  • Forum
  • Discord
  • Twitter