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Api
Classes
SceneObjectFlagAccessor
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Classes
class
SceneObjectFlagAccessor
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Properties
data_object
CastShadows
data_object
ExcludeGameLayer
data_object
IncludeInCubemap
remove_circle
IsDecal
data_object
IsOpaque
data_object
IsTranslucent
data_object
NeedsEnvironmentMap
data_object
NeedsLightProbe
data_object
OverlayLayer
data_object
SkyBoxLayer
data_object
ViewModelLayer
data_object
WantsFrameBufferCopy
data_object
WantsPrePass
SceneObjectFlagAccessor
class
Sandbox.SceneObject
.
Sandbox.Engine
data_object
Properties
13
CastShadows
bool
Whether this scene object should cast shadows.
ExcludeGameLayer
bool
Don't render in the opaque/translucent game passes. This is useful when you want to only render in the Bloom layer, rather than additionally to it.
IncludeInCubemap
bool
Draw this in cubemaps
IsDecal
obsolete
bool
IsOpaque
bool
IsTranslucent
bool
NeedsEnvironmentMap
bool
True if this object needs cubemap information
NeedsLightProbe
bool
OverlayLayer
bool
SkyBoxLayer
bool
ViewModelLayer
bool
WantsFrameBufferCopy
bool
Automatically sets the "FrameBufferCopyTexture" attribute within the material. This does the same thing as Render.CopyFrameBuffer(); except automatically if the pass allows for it.
WantsPrePass
bool
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