CastShadows | Whether this scene object should cast shadows. |
ExcludeGameLayer | Don't render in the opaque/translucent game passes. This is useful when you want to only render in the Bloom layer, rather than additionally to it. |
IncludeInCubemap | Draw this in cubemaps |
IsDecalobsolete | |
IsOpaque | |
IsTranslucent | |
NeedsEnvironmentMap | True if this object needs cubemap information |
NeedsLightProbe | |
OverlayLayer | |
SkyBoxLayer | |
ViewModelLayer | |
WantsFrameBufferCopy | Automatically sets the "FrameBufferCopyTexture" attribute within the material. This does the same thing as Render.CopyFrameBuffer(); except automatically if the pass allows for it. |