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Api
Classes
SceneObjectFlagAccessor
chevron_left Classes
class
SceneObjectFlagAccessor

Properties

data_objectCastShadowsdata_objectExcludeGameLayerdata_objectIncludeInCubemapremove_circleIsDecaldata_objectIsOpaquedata_objectIsTranslucentdata_objectNeedsEnvironmentMapdata_objectNeedsLightProbedata_objectOverlayLayerdata_objectSkyBoxLayerdata_objectViewModelLayerdata_objectWantsFrameBufferCopydata_objectWantsPrePass
SceneObjectFlagAccessor
class Sandbox.SceneObject .
Sandbox.Engine

data_object Properties 13

CastShadows
bool
Whether this scene object should cast shadows.
ExcludeGameLayer
bool
Don't render in the opaque/translucent game passes. This is useful when you want to only render in the Bloom layer, rather than additionally to it.
IncludeInCubemap
bool
Draw this in cubemaps
IsDecal
obsoletebool
IsOpaque
bool
IsTranslucent
bool
NeedsEnvironmentMap
bool
True if this object needs cubemap information
NeedsLightProbe
bool
OverlayLayer
bool
SkyBoxLayer
bool
ViewModelLayer
bool
WantsFrameBufferCopy
bool
Automatically sets the "FrameBufferCopyTexture" attribute within the material. This does the same thing as Render.CopyFrameBuffer(); except automatically if the pass allows for it.
WantsPrePass
bool
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