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Properties
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CastShadows
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ExcludeGameLayer
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IncludeInCubemap
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IsDecal
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IsOpaque
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IsTranslucent
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Classes
SceneObjectFlagAccessor
ExcludeGameLayer
bool
ExcludeGameLayer
{
get
;
set
;
}
Summary
Don't render in the opaque/translucent game passes. This is useful when you want to only render in the Bloom layer, rather than additionally to it.
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