Inheritence

Summary

An object (or data) that can be accessed as an object

Constructors

SerializedObject

Fields

PropertyList

Properties

IsMultipleTargets True if the target is multiple objects
IsValid
OnPropertyChanged
OnPropertyFinishEdit
OnPropertyPreChange
OnPropertyStartEdit
ParentProperty
Targets A list of actual target objects - if applicable
TypeIcon
TypeName
TypeTitle

Methods

GetEnumerator
GetProperty
NoteChanged It's good manners for a changed SerializedProperty to tell its parent on set. That way the parent can cascade changes up the tree. This is particularly important if the tree includes struct types - because those values will need to be re-set on any ParentProperty's.
NoteFinishEdit
NotePreChange
NoteStartEdit
PrepareEnumerator Called right before enumeration, to allow derivitives react to changes
TryGetProperty
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