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Api
Components
TransformProxyComponent
chevron_left Components
class
TransformProxyComponent

Constructors

lockTransformProxyComponent

Methods

functionsGetLocalTransformfunctionsGetWorldTransformfunctionsMarkTransformChangedlockOnDisabledlockOnEnabledfunctionsSetLocalTransformfunctionsSetWorldTransform
TransformProxyComponent
Help to implement a component that completely overrides the transform. This is useful for scenarios where you will want to keep the local transform of a GameObject, but want to offset based on that for some reason. Having multiple of these on one GameObject is not supported, and will result in weirdness.
class Sandbox .account_tree extends Component
abstractSandbox.Engine

build Constructors 1

TransformProxyComponent ()

functions Methods 7

GetLocalTransform ()
Transform
Override to provide the local transform
GetWorldTransform ()
Transform
Override to provide the world transform. The default implementation will calculate it using GetLocalTransform() based on the parent.
MarkTransformChanged ()
Tell our other components, and our children that our transform has changed. This will update things like Renderers to update their render positions.
OnDisabled ()
OnEnabled ()
SetLocalTransform (value)
SetWorldTransform (value)
Called when the world transform is being set

Inheritance

Component
TransformProxyComponent
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