Inheritence
Summary
Help to implement a component that completely overrides the transform. This is useful for scenarios
where you will want to keep the local transform of a GameObject, but want to offset based on that
for some reason.
Having multiple of these on one GameObject is not supported, and will result in weirdness.
Methods
GetLocalTransform |
Override to provide the local transform |
GetWorldTransform |
Override to provide the world transform. The default implementation will calculate it using GetLocalTransform() based on the parent. |
MarkTransformChanged |
Tell our other components, and our children that our transform has changed. This will
update things like Renderers to update their render positions. |
SetLocalTransform |
|
SetWorldTransform |
Called when the world transform is being set |