Camera | The camera we're going to be using to render |
HasContent | |
RenderOnce | If enabled, the scene will only render once. That isn't totally accurate though, because we'll also re-render the scene when the size of the panel changes. |
RenderScene | The Scene this panel renders. |
RenderTexture | The texture that the panel is rendering to internally. This will change to a different texture if the panel changes size, so I wouldn't hold onto this object. |
World | Shortcut to Camera.World |
Delete | |
RenderNextFrame | Render the panel again next frame. This is meant to be used with RenderOnce, where you might want to render on demand or only once. |
SetProperty | |
Tick |