build Constructors 1

data_object Properties 20

AnimationGraph
AnimationGraph
Override animgraph, otherwise uses animgraph of the model.
BoneMergeTarget
SkinnedModelRenderer
BoneWorldTransforms
ReadOnlySpan`1
This frame's final world-space bone transforms, cached so repeated callers - and parallel readers - share a single skeleton read instead of each fetching bones one at a time. Rebuilt at most once per frame. The returned data is shared and must not be mutated. Empty if there's no valid model.
CreateBoneObjects
bool
Morphs
MorphAccessor
Access to the morphs for this model
OnAnimTagEvent
Action`1
Called when an anim tag event happens
OnFootstepEvent
Action`1
Called when a footstep event happens
OnGenericEvent
Action`1
Called when a generic animation event happens
OnSoundEvent
Action`1
Called when a sound event happens
Parameters
ParameterAccessor
Access to the animgraph parameters for this model
PlayAnimationsInEditorScene
bool
If true then animations will play while in an editor scene.
PlaybackRate
float
Control playback rate of animgraph or current sequence.
PreviousBoneWorldTransforms
ReadOnlySpan`1
Last frame's final world-space bone transforms - the counterpart to Sandbox.SkinnedModelRenderer.BoneWorldTransforms, so consumers can tell how each bone moved this frame without tracking it themselves.
RootMotion
Transform
SceneModel
SceneModel
Sequence
SequenceAccessor
Allows playback of sequences directly, rather than using an animation graph. Requires Sandbox.SkinnedModelRenderer.UseAnimGraph disabled if the scene model has one.
ShouldShowMorphsEditor
bool
ShouldShowParametersEditor
bool
ShouldShowSequenceEditor
bool
UseAnimGraph
bool
Usually used for turning off animation on ragdolls.

Inheritance

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