Description
The SpringDamp
method is a static function of the Vector3
struct that performs a spring-damping operation on a vector. This method is useful for simulating spring-like motion with damping, which can be used in physics simulations or animations to create smooth transitions between vectors.
Usage
To use the SpringDamp
method, you need to provide the following parameters:
current
: A reference to the current Vector3
position.
target
: A reference to the target Vector3
position you want to move towards.
velocity
: A reference to the current velocity Vector3
, which will be updated by the method.
smoothTime
: A float
representing the time it takes to reach the target.
deltaTime
: A float
representing the time elapsed since the last frame.
frequency
: A float
representing the frequency of the spring.
damping
: A float
representing the damping ratio of the spring.
The method returns a Vector3
that represents the new position after applying the spring-damping effect.
Example
Vector3 current = new Vector3(0, 0, 0);
Vector3 target = new Vector3(10, 10, 10);
Vector3 velocity = Vector3.Zero;
float smoothTime = 0.3f;
float deltaTime = 0.016f; // Assuming 60 FPS
float frequency = 1.0f;
float damping = 0.5f;
Vector3 newPosition = Vector3.SpringDamp(ref current, ref target, ref velocity, smoothTime, deltaTime, frequency, damping);
// newPosition now holds the updated position after applying spring-damping.