static Vector3 SpringDamp( Vector3& current, Vector3& target, Vector3& velocity, float smoothTime, float deltaTime, float frequency, float damping )

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Description

The SpringDamp method is a static function of the Vector3 struct that performs a spring-damping operation on a vector. This method is useful for simulating spring-like motion with damping, which can be used in physics simulations or animations to create smooth transitions between vectors.

Usage

To use the SpringDamp method, you need to provide the following parameters:

  • current: A reference to the current Vector3 position.
  • target: A reference to the target Vector3 position you want to move towards.
  • velocity: A reference to the current velocity Vector3, which will be updated by the method.
  • smoothTime: A float representing the time it takes to reach the target.
  • deltaTime: A float representing the time elapsed since the last frame.
  • frequency: A float representing the frequency of the spring.
  • damping: A float representing the damping ratio of the spring.

The method returns a Vector3 that represents the new position after applying the spring-damping effect.

Example

Vector3 current = new Vector3(0, 0, 0);
Vector3 target = new Vector3(10, 10, 10);
Vector3 velocity = Vector3.Zero;
float smoothTime = 0.3f;
float deltaTime = 0.016f; // Assuming 60 FPS
float frequency = 1.0f;
float damping = 0.5f;

Vector3 newPosition = Vector3.SpringDamp(ref current, ref target, ref velocity, smoothTime, deltaTime, frequency, damping);

// newPosition now holds the updated position after applying spring-damping.