Summary
Euler angles. Unlike a <see cref="T:Rotation">Rotation</see>, Euler angles can represent multiple revolutions (rotations) around an axis,
but suffer from issues like gimbal lock and lack of a defined "up" vector. Use <see cref="T:Rotation">Rotation</see> for most cases.
Fields
pitch |
The pitch component, typically up/down.
|
roll |
The roll component, basically rotation around the axis.
|
yaw |
The yaw component, typically left/right.
|
Properties
Forward |
The forward direction vector for this angle.
|
Normal |
Returns normalized version of this object, meaning the angle on each axis is normalized to range of (-180,180].
|
Methods
Static Fields
Zero |
An angle constant that has all its values set to 0. Use this instead of making a static 0,0,0 object yourself.
|
Static Properties
Random |
Returns the angles of a uniformly random rotation.
|
Static Methods