Euler angles. Unlike a 
, Euler angles can represent multiple revolutions (rotations) around an axis,
but suffer from issues like gimbal lock and lack of a defined "up" vector. Use 
 for most cases.
| AsVector3 | 
			Return as a Vector3, where x = pitch etc | 
| Clamped | 
			Returns clamped version of this object, meaning the angle on each axis is transformed to range of [0,360). | 
| IsNearlyZero | 
			Returns true if this angles object's components are all nearly zero with given tolerance. | 
| LerpTo | 
			Performs linear interpolation on the two given angle objects. | 
| SnapToGrid | 
			Snap to grid | 
| ToRotation | 
			Converts these Euler angles to a rotation. The angles will be normalized. | 
| WithPitch | 
			Returns this angles object with given pitch component. | 
| WithRoll | 
			Returns this angles object with given roll component. | 
| WithYaw | 
			Returns this angles object with given yaw component. |