Inheritence

QObject
Widget
ControlWidget
AnglesControlWidget
BBoxControlWidget
BodyGroupsControlWidget
BoolControlWidget
ButtonControlWidget
ClothingIconControlWidget
CodeEditorControlWidget
ColorControlWidget
ColorSwatchWidget
ColorVectorWidget
ComponentControlWidget
ControlObjectWidget
CurveControlWidget
CurveRangeControlWidget
DateTimeControlWidget
DateTimeOffsetControlWidget
DictionaryControlWidget
DropdownControlWidget
DropdownControlWidget<T>
EmbeddedResourceControlWidget
EnumControlWidget
FilePathStringControlWidget
FolderControlWidget
GameObjectControlWidget
GamePackageControlWidget
GradientControlWidget
InterfaceControlWidget
KeyBindControlWidget
ListControlWidget
MarginControlWidget
MaterialAccessorControlWidget
MaterialGroupControlWidget
MorphCollectionControlWidget
NormalControlWidget
OrganizationControlWidget
ParametersControlWidget
ParticleFloatControlWidget
ParticleGradientControlWidget
ParticleVector3ControlWidget
PhysicsLockControlWidget
RectControlWidget
ResourceControlWidget
ResourceGeneratorControlWidget
ResourceStringControlWidget
ResourceWrapperControlWidget
RotationControlWidget
SetControlWidget
SphereControlWidget
SpriteAnimationControlWidget
SpriteAnimationListControlWidget
SpriteFrameControlWidget
StringControlWidget
TagsControlWidget
TagSetControlWidget
TextAreaControlWidget
TextureImageControlWidget
TransformControlWidget
VectorControlWidget
VectorIntControlWidget

Summary

A control widget is used to edit the value of a single SerializedProperty.

Constructors

ControlWidget

Fields

PaintBackground

Properties

CellAlignment If none, when in a grid, the control will fill the entire cell
IncludeLabel If true (default) we'll include a label next to the control
IsControlActive
IsControlButton
IsControlDisabled
IsControlHovered
IsWideMode If true we prefer to be full inspector width with the label above us
SerializedProperty
SupportsMultiEdit
Tint
ValueHash

Methods

FromClipboardString
MinimumSizeHint
OnContextMenu
OnMultipleDifferentValues
OnPaint
OnValueChanged
PaintControl
PaintOver
PaintUnder
Prime Should get called right after creation
PropertyFinishEdit
PropertyStartEdit
SizeHint
StartEditing Selects this widget and starts editing. Used when we want to focus on the widget in the inspector, like when double-clicking on something in a graph editor that maps to this widget.
Think
ToClipboardString

Static Fields

ControlHighlightPrimary
ControlHighlightSecondary

Static Methods

Create
TryCreateGenericObjectControlWidget
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