A control widget is used to edit the value of a single SerializedProperty.
AnglesControlWidget, BBoxControlWidget, BoolControlWidget, EnumControlWidget, MarginControlWidget, RectControlWidget, RotationControlWidget, SphereControlWidget, StringControlWidget, TextAreaControlWidget, TransformControlWidget, VectorControlWidget, VectorIntControlWidget, CodeEditorControlWidget, CurveControlWidget, CurveRangeControlWidget, ClothingIconControlWidget, MorphCollectionControlWidget, ParametersControlWidget, AnimationSequenceControlWidget, ComponentControlWidget, GameObjectControlWidget, TagSetControlWidget, ColorControlWidget, ColorSwatchWidget, BodyGroupsControlWidget, ButtonControlWidget, ControlObjectWidget, DictionaryControlWidget, Editor.DropdownControlWidget<T>, FolderControlWidget, ListControlWidget, MaterialGroupControlWidget, OrganizationControlWidget, ParticleControlPointWidget, ParticleFloatControlWidget, ParticleGradientControlWidget, ParticleVector3ControlWidget, PhysicsLockControlWidget, ResourceControlWidget, ResourceStringControlWidget, DateTimeControlWidget, DateTimeOffsetControlWidget, GradientControlWidget, KeyBindControlWidget, TagsControlWidget