Description
The Config
property provides access to the engine's /game/config/
folder. This folder is typically used to store configuration files that are essential for the game's operation. It is a static property of the Editor.FileSystem
class, which means it can be accessed without instantiating the class.
Usage
To access the Config
property, you can use the following syntax:
Sandbox.BaseFileSystem configFileSystem = Editor.FileSystem.Config;
This will give you a BaseFileSystem
object that represents the /game/config/
directory, allowing you to perform file operations such as reading, writing, and listing files within this directory.
Example
// Accessing the Config file system
Sandbox.BaseFileSystem configFileSystem = Editor.FileSystem.Config;
// Example: Listing all files in the config directory
foreach (var file in configFileSystem.FindFile("*", true))
{
// Process each file
// For example, print the file path
Log.Info(file);
}