The Position
property of the MapNode
class represents the world position of the map node within the scene. It is a Vector3
type, which means it contains three components: X, Y, and Z, corresponding to the 3D coordinates in the world space.
The Position
property of the MapNode
class represents the world position of the map node within the scene. It is a Vector3
type, which means it contains three components: X, Y, and Z, corresponding to the 3D coordinates in the world space.
Use the Position
property to get or set the location of a MapNode
in the world. This property is useful for positioning nodes accurately within the scene, allowing for precise control over their placement.
// Example of setting the position of a MapNode MapNode node = new MapNode(); node.Position = new Vector3(10.0f, 20.0f, 30.0f); // Example of getting the position of a MapNode Vector3 currentPosition = node.Position; // Output the position // Note: Use appropriate logging or UI display methods to show the position // Example: Debug.Log(currentPosition);