Vector3 Position { get; set; }

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Description

The Position property of the MapNode class represents the world position of the map node within the scene. It is a Vector3 type, which means it contains three components: X, Y, and Z, corresponding to the 3D coordinates in the world space.

Usage

Use the Position property to get or set the location of a MapNode in the world. This property is useful for positioning nodes accurately within the scene, allowing for precise control over their placement.

Example

// Example of setting the position of a MapNode
MapNode node = new MapNode();
node.Position = new Vector3(10.0f, 20.0f, 30.0f);

// Example of getting the position of a MapNode
Vector3 currentPosition = node.Position;

// Output the position
// Note: Use appropriate logging or UI display methods to show the position
// Example: Debug.Log(currentPosition);