Summary

A common class used for all objects in the world object tree.

Properties

Angles Euler angles of this map node.
Children Each MapNode can have many children. Children usually transform with their parents, etc.
GeneratesEntityModelGeometry Does this map node generate models to use?
Name User specified name of this node
Parent The parent node, at the top level this will be the Editor.MapDoc.MapWorld
Position World position of this map node.
Scale Non-uniform scalar for this map node.
TypeString Native C++ type name for this map node (nice for debug, might disappear at some point)
Visible Visibility of this MapNode, e.g if it's been hidden by the user
World The world this map node belongs to.

Methods

Copy Creates a copy of this map node.
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