A common class used for all objects in the world object tree.
Angles |
Euler angles of this map node. |
Children |
Each MapNode can have many children. Children usually transform with their parents, etc. |
GeneratesEntityModelGeometry |
Does this map node generate models to use? |
Name |
User specified name of this node |
Parent |
The parent node, at the top level this will be the Editor.MapDoc.MapWorld |
Position |
World position of this map node. |
Scale |
Non-uniform scalar for this map node. |
TypeString |
Native C++ type name for this map node (nice for debug, might disappear at some point) |
Visible |
Visibility of this MapNode, e.g if it's been hidden by the user |
World |
The world this map node belongs to. |