Angles |
Euler angles of this map node.
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Children |
Each MapNode can have many children. Children usually transform with their parents, etc.
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GeneratesEntityModelGeometry |
Does this map node generate models to use?
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Name |
User specified name of this node
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Parent |
The parent node, at the top level this will be the Editor.MapDoc.MapWorld |
Position |
World position of this map node.
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Scale |
Non-uniform scalar for this map node.
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TypeString |
Native C++ type name for this map node (nice for debug, might disappear at some point)
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Visible |
Visibility of this MapNode, e.g if it's been hidden by the user
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World |
The world this map node belongs to.
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