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Api
Editor Classes
MapNode
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Editor Classes
class
MapNode
search
Properties
data_object
Angles
data_object
Children
data_object
GeneratesEntityModelGeometry
data_object
Name
data_object
Parent
data_object
Position
data_object
Scale
data_object
TypeString
data_object
Visible
data_object
World
Methods
functions
Copy
functions
Remove
MapNode
A common class used for all objects in the world object tree.
class
Editor.MapDoc
.
Sandbox.Tools
data_object
Properties
10
Angles
Angles
Euler angles of this map node.
Children
IEnumerable`1
Each MapNode can have many children. Children usually transform with their parents, etc.
GeneratesEntityModelGeometry
bool
Does this map node generate models to use?
Name
string
User specified name of this node
Parent
MapNode
The parent node, at the top level this will be the Editor.MapDoc.MapWorld
Position
Vector3
World position of this map node.
Scale
Vector3
Non-uniform scalar for this map node.
TypeString
string
Native C++ type name for this map node (nice for debug, might disappear at some point)
Visible
bool
Visibility of this MapNode, e.g if it's been hidden by the user
World
MapWorld
The world this map node belongs to.
functions
Methods
2
Copy
(
)
MapNode
Creates a copy of this map node.
Remove
(
)
Inheritance
MapNode
MapEntity
MapGameObject
MapGroup
MapInstance
MapMesh
MapStaticOverlay
MapPath
MapPathNode
MapWorld
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