Description
The CalculateSelectionBasis
method is a virtual method in the Editor.MeshEditor.EdgeTool
class. It is designed to calculate the rotational basis for the current selection of mesh edges. This method returns a Rotation
object that represents the orientation of the selected edges, which can be used for further transformations such as rotation or scaling.
Usage
To use the CalculateSelectionBasis
method, you need to have an instance of the EdgeTool
class. This method does not take any parameters and returns a Rotation
object. It is typically used in the context of mesh editing where you need to determine the orientation of selected edges for transformation operations.
Example
// Assuming 'edgeTool' is an instance of Editor.MeshEditor.EdgeTool
Rotation selectionBasis = edgeTool.CalculateSelectionBasis();
// Use the selectionBasis for further operations
// For example, applying a rotation to the selected edges
// edgeTool.RotateSelection(selectionBasis);