Material Material { get; set; }

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Description

The Material property of the MeshFace struct in the Editor.MeshEditor namespace represents the material applied to a specific face of a mesh. This property is part of the "Texture State" group, which includes other properties related to the texture and appearance of the mesh face.

It is important to note that this property is marked with the JsonIgnore attribute, indicating that it will not be serialized when using JSON serialization. This is typically done to prevent circular references or to exclude properties that are not necessary for serialization.

Usage

To use the Material property, you need to have an instance of the MeshFace struct. You can then get or set the material for that specific face of the mesh. This is useful for dynamically changing the appearance of a mesh in the editor or during runtime.

Example usage:

MeshFace face = new MeshFace();
face.Material = new Material("path/to/material");

Ensure that the material path is valid and that the material is properly loaded in the context of your application.

Example

MeshFace face = new MeshFace();
face.Material = new Material("path/to/material");