The Material
property of the MeshFace
struct in the Editor.MeshEditor
namespace represents the material applied to a specific face of a mesh. This property is part of the "Texture State" group, which includes other properties related to the texture and appearance of the mesh face.
It is important to note that this property is marked with the JsonIgnore
attribute, indicating that it will not be serialized when using JSON serialization. This is typically done to prevent circular references or to exclude properties that are not necessary for serialization.