void Destroy()

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Description

The Destroy method is a virtual method of the SceneEditorSession class. It is used to clean up and release resources associated with the current scene editor session. This method should be called when the session is no longer needed, ensuring that any allocated resources are properly disposed of.

Usage

To use the Destroy method, simply call it on an instance of SceneEditorSession when you are finished with the session. This will ensure that all resources are released and the session is properly terminated.

Example

// Example of using the Destroy method

// Assume 'session' is an instance of SceneEditorSession
session.Destroy();

// After calling Destroy, the session should not be used further.