float Angle()

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Description

The Angle method of the Rotation struct returns the turn length of the current rotation from the identity rotation, expressed in degrees. This method provides a way to determine how much a rotation deviates from the default orientation.

Usage

To use the Angle method, simply call it on an instance of the Rotation struct. It does not require any parameters and returns a float representing the angle in degrees.

Example

// Example of using the Angle method
Rotation rotation = Rotation.FromAxis(new Vector3(0, 1, 0), 45);
float angle = rotation.Angle();
// angle should be 45.0f, representing the rotation from the identity rotation in degrees.