The Backward
property of the Rotation
struct provides the backwards direction vector of the current rotation. This is useful for determining the direction opposite to the forward direction of an object in 3D space.
The Backward
property of the Rotation
struct provides the backwards direction vector of the current rotation. This is useful for determining the direction opposite to the forward direction of an object in 3D space.
To access the backwards direction of a rotation, use the Backward
property on an instance of the Rotation
struct. This property returns a Vector3
representing the backwards direction.
// Example of using the Backward property Rotation rotation = Rotation.FromAxis(Vector3.Up, 90); Vector3 backwardDirection = rotation.Backward; // Use the backwardDirection for calculations or transformations // For example, moving an object backwards Vector3 position = new Vector3(0, 0, 0); position -= backwardDirection * 5; // Move 5 units backwards