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BaseSoundComponent
.TargetMixer
MixerHandle
TargetMixer
{
get
;
set
;
}
Description
The mixer we want this sound to play through
Return
User Comments
Properties
Distance
DistanceAttenuation
DistanceAttenuationOverride
Falloff
Force2d
MaxRepeatTime
MinRepeatTime
Occlusion
OcclusionOverride
OcclusionRadius
Pitch
PlayOnStart
ReflectionOverride
Reflections
Repeat
SoundEvent
SoundOverride
StopOnNew
TargetMixer
Volume
Methods
StartSound
StopSound