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Constructors

lockCollider

Fields

lock_keyframeBody

Properties

data_objectColliderFlagsdata_objectElasticitydata_objectFrictiondata_objectIsConcavedata_objectIsDynamicdata_objectIsTriggerdata_objectJointsremove_circleKeyframeBodydata_objectLocalBoundsdata_objectOnObjectTriggerEnterdata_objectOnObjectTriggerExitdata_objectOnTriggerEnterdata_objectOnTriggerExitdata_objectRigidbodydata_objectRollingResistancedata_objectStaticdata_objectSurfacedata_objectSurfaceVelocitydata_objectTouching

Methods

lockCalculateLocalBoundslockConfigureShapesremove_circleCreatePhysicsShapesfunctionsFindClosestPointfunctionsGetVelocityAtPointfunctionsGetWorldBoundsremove_circleOnPhysicsChangedlockRebuildlockRebuildImmediately
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Api
Components
Collider
Touching

IEnumerable<Collider> Touching { get; set; }

Summary

If we're a trigger, this will list all of the colliders that are touching us. If we're not a trigger, this will list all of the triggers that we are touching.
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