Description
The Scene
property of the GameObjectSystem
class provides access to the Scene
instance that the GameObjectSystem
is associated with. This property is crucial for managing and interacting with the scene's lifecycle, ensuring that the system is properly integrated and disposed of when the scene is no longer in use.
Usage
Use the Scene
property to access the current scene within the GameObjectSystem
. This can be useful for operations that require scene-specific context or for managing scene-related resources.
Example
// Example of accessing the Scene property within a GameObjectSystem
public class MyGameObjectSystem : GameObjectSystem
{
public void PrintSceneName()
{
// Access the Scene property
Scene currentScene = this.Scene;
// Perform operations with the current scene
if (currentScene != null)
{
// Example: Print the name of the current scene
string sceneName = currentScene.Name;
// Use the scene name as needed
}
}
}