Scene Scene { get; set; }

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Description

The Scene property of the GameObjectSystem class provides access to the Scene instance that the GameObjectSystem is associated with. This property is crucial for managing and interacting with the scene's lifecycle, ensuring that the system is properly integrated and disposed of when the scene is no longer in use.

Usage

Use the Scene property to access the current scene within the GameObjectSystem. This can be useful for operations that require scene-specific context or for managing scene-related resources.

Example

// Example of accessing the Scene property within a GameObjectSystem
public class MyGameObjectSystem : GameObjectSystem
{
    public void PrintSceneName()
    {
        // Access the Scene property
        Scene currentScene = this.Scene;
        
        // Perform operations with the current scene
        if (currentScene != null)
        {
            // Example: Print the name of the current scene
            string sceneName = currentScene.Name;
            // Use the scene name as needed
        }
    }
}