PhysicsBody Body { get; set; }

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Description

The Body property of the Hitbox class provides access to the associated PhysicsBody instance. This property is used to interact with the physical representation of the hitbox within the physics simulation. It allows you to manipulate and query the physical properties and behaviors of the hitbox, such as its position, velocity, and collision responses.

Usage

To use the Body property, you first need to have an instance of the Hitbox class. Once you have the instance, you can access the Body property to perform operations on the PhysicsBody. This can include setting its position, applying forces, or checking for collisions.

Example usage:

Hitbox hitbox = new Hitbox();
PhysicsBody physicsBody = hitbox.Body;

// Set the position of the physics body
physicsBody.Position = new Vector3(0, 0, 0);

// Apply a force to the physics body
physicsBody.ApplyForce(new Vector3(10, 0, 0));

// Check if the physics body is colliding with another object
bool isColliding = physicsBody.IsColliding;

Example

Hitbox hitbox = new Hitbox();
PhysicsBody physicsBody = hitbox.Body;

// Set the position of the physics body
physicsBody.Position = new Vector3(0, 0, 0);

// Apply a force to the physics body
physicsBody.ApplyForce(new Vector3(10, 0, 0));

// Check if the physics body is colliding with another object
bool isColliding = physicsBody.IsColliding;