Description
The SceneObject
property of the LegacyParticleSystem
class represents the SceneParticles
instance associated with this particle system. This property allows you to access and manipulate the scene-level particle effects that are part of the legacy particle system.
Usage
To use the SceneObject
property, you must first have an instance of the LegacyParticleSystem
class. You can then access the SceneObject
property to interact with the scene particles.
Example
// Example of accessing the SceneObject property
LegacyParticleSystem legacyParticleSystem = new LegacyParticleSystem();
SceneParticles sceneParticles = legacyParticleSystem.SceneObject;
// You can now manipulate the sceneParticles as needed
sceneParticles.SomeMethod(); // Replace with actual method calls on SceneParticles