The SetMaterial
method is used to assign a specific Material
to a triangle within a mesh. This method is part of the MeshComponent
class, which represents an editable polygon mesh with collision capabilities in the Sandbox environment.
The SetMaterial
method is used to assign a specific Material
to a triangle within a mesh. This method is part of the MeshComponent
class, which represents an editable polygon mesh with collision capabilities in the Sandbox environment.
To use the SetMaterial
method, you need to provide a Material
object and the index of the triangle you wish to modify. The method will apply the specified material to the given triangle, allowing for customization of the mesh's appearance.
Ensure that the triangle index is within the valid range of the mesh's triangles to avoid runtime errors.
// Assume 'meshComponent' is an instance of MeshComponent // and 'material' is a valid Material object. int triangleIndex = 0; // Index of the triangle to set the material for meshComponent.SetMaterial(material, triangleIndex);