void SetMaterial( Material material, int triangle )

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Description

The SetMaterial method is used to assign a specific Material to a triangle within a mesh. This method is part of the MeshComponent class, which represents an editable polygon mesh with collision capabilities in the Sandbox environment.

Usage

To use the SetMaterial method, you need to provide a Material object and the index of the triangle you wish to modify. The method will apply the specified material to the given triangle, allowing for customization of the mesh's appearance.

Ensure that the triangle index is within the valid range of the mesh's triangles to avoid runtime errors.

Example

// Assume 'meshComponent' is an instance of MeshComponent
// and 'material' is a valid Material object.

int triangleIndex = 0; // Index of the triangle to set the material for
meshComponent.SetMaterial(material, triangleIndex);