Description
The AddCollisionMesh
method is part of the ModelBuilder
class in the Sandbox API. This method allows you to add a collision mesh to the model being constructed. A collision mesh is defined by a set of vertices and indices, which describe the shape and structure of the mesh used for collision detection.
Usage
To use the AddCollisionMesh
method, you need to provide two parameters:
vertices
: An array of Vector3
objects representing the vertices of the collision mesh.
indices
: An array of int
values that define the order in which the vertices are connected to form the mesh.
This method returns the ModelBuilder
instance, allowing for method chaining.
Example
// Example of using AddCollisionMesh
var modelBuilder = new ModelBuilder();
// Define vertices for the collision mesh
Vector3[] vertices = new Vector3[]
{
new Vector3(0, 0, 0),
new Vector3(1, 0, 0),
new Vector3(0, 1, 0),
new Vector3(0, 0, 1)
};
// Define indices for the collision mesh
int[] indices = new int[]
{
0, 1, 2, // First triangle
0, 2, 3 // Second triangle
};
// Add the collision mesh to the model
modelBuilder.AddCollisionMesh(vertices, indices);
// Continue building the model...
var model = modelBuilder.Create();