| ModelBuilder | 
| AddAnimation | Adds an animation to this model and returns a builder to construct the animation. | 
| AddAttachment | Add an attachment to the skeleton. | 
| AddBallJoint | |
| AddBody | Adds a new physics body to this object. | 
| AddBone | Add a bone to the skeleton via a Sandbox.ModelBuilder.Bone struct. | 
| AddBones | Add multiple bones to the skeleton. | 
| AddCollisionBox | |
| AddCollisionCapsule | Add capsule collision shape. | 
| AddCollisionHull | |
| AddCollisionMesh | |
| AddCollisionSphere | Add sphere collision shape. | 
| AddFixedJoint | |
| AddHingeJoint | |
| AddMaterialGroup | Add a named material group builder. | 
| AddMesh | Add a mesh. | 
| AddMeshes | Add a bunch of meshes. | 
| AddSliderJoint | |
| AddTraceMesh | |
| Create | Finish creation of the model. | 
| WithLodDistance | LOD switch distance increment for each Level of Detail (LOD) level. (Default is 50) | 
| WithMass | Total mass of the physics body (Default is 1000) | 
| WithName | Provide a name to identify the model by | 
| WithSurface | Surface property to use for collision |