| ModelBuilder |
| AddAnimation | Adds an animation to this model and returns a builder to construct the animation. |
| AddAttachment | Add an attachment to the skeleton. |
| AddBallJoint | |
| AddBody | Adds a new physics body to this object. |
| AddBone | Add a bone to the skeleton via a Sandbox.ModelBuilder.Bone struct. |
| AddBones | Add multiple bones to the skeleton. |
| AddCollisionBox | |
| AddCollisionCapsule | Add capsule collision shape. |
| AddCollisionHull | |
| AddCollisionMesh | |
| AddCollisionSphere | Add sphere collision shape. |
| AddFixedJoint | |
| AddHingeJoint | |
| AddMaterialGroup | Add a named material group builder. |
| AddMesh | Add a mesh. |
| AddMeshes | Add a bunch of meshes. |
| AddSliderJoint | |
| AddTraceMesh | |
| Create | Finish creation of the model. |
| WithLodDistance | LOD switch distance increment for each Level of Detail (LOD) level. (Default is 50) |
| WithMass | Total mass of the physics body (Default is 1000) |
| WithName | Provide a name to identify the model by |
| WithSurface | Surface property to use for collision |