Description
The GameObjectValue
property of the ParticleControlPoint
struct represents a reference to a GameObject
that is associated with the particle control point. This property is used to link a specific game object to the particle system, allowing for dynamic interactions and transformations based on the game object's state or position.
Usage
To use the GameObjectValue
property, you need to have an instance of the ParticleControlPoint
struct. You can then set or get the GameObjectValue
to associate or retrieve the game object linked to the particle control point.
Example usage:
ParticleControlPoint controlPoint = new ParticleControlPoint();
controlPoint.GameObjectValue = someGameObject;
// Access the GameObject associated with the control point
GameObject associatedObject = controlPoint.GameObjectValue;
Example
ParticleControlPoint controlPoint = new ParticleControlPoint();
controlPoint.GameObjectValue = someGameObject;
// Access the GameObject associated with the control point
GameObject associatedObject = controlPoint.GameObjectValue;