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Api Reference
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Properties
Attenuation
Brightness
CastShadows
LightColor
MaximumLights
Ratio
Scale
UseParticleColor
ParticleLightRenderer
.Ratio
float
Ratio
{
get
;
set
;
}
Description
If 1, then every particle will get a light. If 0, no particles will get a light. If 0.5, half will get a particle.
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