GameObject Target { get; set; }

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Description

The Target property of the ParticleModelEmitter class specifies the GameObject that the particles will be emitted towards or from. This property is crucial for defining the spatial context in which the particle effects are rendered, allowing for dynamic and interactive visual effects within the scene.

Usage

To use the Target property, assign it a GameObject instance that represents the desired target for the particle emission. This can be any object within the scene that you want the particles to interact with or originate from.

Example

// Example of setting the Target property for a ParticleModelEmitter
ParticleModelEmitter emitter = new ParticleModelEmitter();
GameObject targetObject = new GameObject();
emitter.Target = targetObject;

// Now, the particles will be emitted towards or from the targetObject.