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Properties
BodyGroups
Health
IsStatic
MaterialGroup
Model
OnPropBreak
OnPropTakeDamage
StartAsleep
Tint
Methods
Break
CreateGibs
Kill
OnDamage
Prop
.IsStatic
bool
IsStatic
{
get
;
set
;
}
Description
If the prop is static - it won't have dynamic physics. This is usually used for things that you want to be breakable but don't move. Like fences and stuff.
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