The SetData
method in the RenderAttributes
class is used to set a span of data associated with a specific key. This method is useful for updating or modifying a range of data values efficiently within the rendering attributes.
The SetData
method in the RenderAttributes
class is used to set a span of data associated with a specific key. This method is useful for updating or modifying a range of data values efficiently within the rendering attributes.
To use the SetData
method, you need to provide a StringToken
that represents the key and a Span<T>
that contains the data you want to set. The method does not return a value.
Ensure that the data type T
in the Span<T>
is compatible with the rendering system and the specific attribute you are targeting.
// Example usage of SetData method RenderAttributes renderAttributes = new RenderAttributes(); StringToken key = new StringToken("exampleKey"); Span<float> data = stackalloc float[] { 1.0f, 2.0f, 3.0f }; renderAttributes.SetData(ref key, data);