Description
The Serialize
method in the Scene
class is responsible for converting the current state of the scene into a JSON object. This method is virtual, allowing derived classes to override its behavior if necessary. The serialization process takes into account the specified options provided through the SerializeOptions
parameter, which can influence how the scene's data is serialized.
Usage
To use the Serialize
method, you need to have an instance of the Scene
class. You can then call the method with the appropriate SerializeOptions
to obtain a JSON representation of the scene. This can be useful for saving the scene's state to a file or for network transmission.
Example
// Example of using the Serialize method
Scene myScene = new Scene();
Sandbox.GameObject.SerializeOptions options = new Sandbox.GameObject.SerializeOptions();
System.Text.Json.Nodes.JsonObject jsonObject = myScene.Serialize(options);
// The jsonObject now contains the serialized data of the scene.