The LightColor
property of the SceneLight
class represents the color and brightness of the light source within a scene. This property is crucial for defining the visual appearance and mood of the scene by adjusting the light's hue and intensity.
The LightColor
property of the SceneLight
class represents the color and brightness of the light source within a scene. This property is crucial for defining the visual appearance and mood of the scene by adjusting the light's hue and intensity.
To use the LightColor
property, you can get or set its value using a Color
object. This allows you to dynamically change the light's color and brightness during runtime, which can be useful for creating effects such as day-night cycles or mood lighting.
// Example of setting the LightColor property SceneLight myLight = new SceneLight(); myLight.LightColor = new Color(1.0f, 0.5f, 0.5f); // Sets the light to a soft pink color // Example of getting the LightColor property Color currentColor = myLight.LightColor; // Use currentColor to perform further operations or logic