Description
The Delete
method is used to remove a SceneObject
from the scene. Once this method is called, the object is no longer valid and should not be accessed or interacted with. This is a crucial operation when managing the lifecycle of objects within a scene, ensuring that resources are properly released and that the scene remains optimized.
Usage
To delete a SceneObject
, simply call the Delete
method on the instance of the object you wish to remove. After calling this method, any further attempts to access the object may result in undefined behavior or errors.
Example
// Example of deleting a SceneObject
SceneObject myObject = new SceneObject();
// Perform operations with myObject
// When done, delete the object
myObject.Delete();
// After deletion, do not attempt to use myObject
// myObject.Position = new Vector3(0, 0, 0); // This would be invalid