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SceneObject
.MeshGroupMask
System.UInt64
MeshGroupMask
{
get
;
set
;
}
Description
State of all bodygroups of this object's model. You might be looking for <see cref="M:Sandbox.SceneModel.SetBodyGroup(System.String,System.Int32)" />.
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Properties
Attributes
Batchable
Bounds
ClipPlane
ClipPlaneEnabled
ColorTint
Flags
LocalBounds
MeshGroupMask
Model
Parent
Position
RenderingEnabled
RenderLayer
Rotation
Tags
Transform
World
Methods
AddChild
ClearMaterialOverride
Delete
RemoveChild
SetMaterialGroup
SetMaterialOverride