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Constructors
functions
SceneObject
Fields
remove_circle
ClipPlane
remove_circle
ClipPlaneEnabled
Properties
data_object
Attributes
data_object
Batchable
data_object
Bounds
data_object
ColorTint
data_object
Flags
data_object
LocalBounds
data_object
MeshGroupMask
data_object
Model
data_object
Parent
data_object
Position
data_object
RenderingEnabled
data_object
RenderLayer
data_object
Rotation
data_object
Tags
data_object
Transform
data_object
World
Methods
functions
AddChild
functions
ClearMaterialOverride
functions
Delete
remove_circle
GetGameObject
functions
RemoveChild
remove_circle
SetComponentSource
functions
SetMaterialGroup
functions
SetMaterialOverride
menu
Api
Classes
SceneObject
Position
Vector3
Position
{
get
;
set
;
}
Summary
Position of this scene object, relative to its
SceneObject.Parent
, or
SceneWorld
if parent is not set.
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