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SceneParticles
.ActiveParticlesTotal
int
ActiveParticlesTotal
{
get
;
set
;
}
Description
The amount of particles including child systems
Return
User Comments
Properties
ActiveParticlesSelf
ActiveParticlesTotal
EmissionStopped
Finished
MaximumParticles
PhysicsWorld
RenderParticles
SimulationTime
Methods
Emit
GetControlPointPosition
IsControlPointSet
SetControlPoint
SetNamedValue
Simulate