Description
The GetControlPointPosition
method retrieves the position of a specified control point in a particle system. Control points are used to influence the behavior and appearance of particles in a scene. This method is part of the SceneParticles
class, which is responsible for rendering and managing particles within a scene.
Usage
To use the GetControlPointPosition
method, you need to have an instance of the SceneParticles
class. You can then call this method by passing the index of the control point whose position you want to retrieve. The method returns a Vector3
representing the position of the specified control point.
Ensure that the index provided is valid and corresponds to an existing control point in the particle system. If the control point is not set, the method may return a default or undefined position.
Example
// Example of using GetControlPointPosition
SceneParticles particles = new SceneParticles();
// Assuming control point at index 0 is set
Vector3 controlPointPosition = particles.GetControlPointPosition(0);
// Output the position of the control point
// Note: Replace with appropriate logging or handling
// Debug.Log(controlPointPosition);