Description
The HeightMap
property of the Terrain
class represents the texture used to define the elevation data of the terrain. This texture is crucial for rendering the heightmap-based terrain, as it determines the height of each point on the terrain surface.
Usage
To use the HeightMap
property, you can get or set the texture that defines the terrain's height data. This property is essential for creating realistic terrain features by manipulating the height values through a texture.
Example
// Example of setting a height map texture to a terrain
Terrain myTerrain = new Terrain();
Texture myHeightMapTexture = new Texture("path/to/heightmap.png");
myTerrain.HeightMap = myHeightMapTexture;
// Accessing the height map texture
Texture currentHeightMap = myTerrain.HeightMap;
// Use currentHeightMap for further processing or rendering