TerrainStorage Storage { get; set; }

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Description

The Storage property of the Terrain class in the Sandbox namespace is a comprehensive container for various terrain-related data. It includes essential components such as heightmaps, control maps, materials, and grass, among others. This property is crucial for managing and accessing the different elements that make up the terrain in a scene.

Usage

To access the Storage property, you need to have an instance of the Terrain class. Once you have the instance, you can directly access the Storage property to retrieve or manipulate the terrain data.

Example

// Assuming 'terrain' is an instance of the Terrain class
TerrainStorage terrainStorage = terrain.Storage;

// Accessing heightmap from the storage
var heightMap = terrainStorage.HeightMap;

// Modifying materials
terrainStorage.Materials.Add(new Material());

// Accessing control maps
var controlMap = terrainStorage.ControlMap;