Description
The Storage
property of the Terrain
class in the Sandbox namespace is a comprehensive container for various terrain-related data. It includes essential components such as heightmaps, control maps, materials, and grass, among others. This property is crucial for managing and accessing the different elements that make up the terrain in a scene.
Usage
To access the Storage
property, you need to have an instance of the Terrain
class. Once you have the instance, you can directly access the Storage
property to retrieve or manipulate the terrain data.
Example
// Assuming 'terrain' is an instance of the Terrain class
TerrainStorage terrainStorage = terrain.Storage;
// Accessing heightmap from the storage
var heightMap = terrainStorage.HeightMap;
// Modifying materials
terrainStorage.Materials.Add(new Material());
// Accessing control maps
var controlMap = terrainStorage.ControlMap;