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chevron_left Classes
struct
TextureCubeBuilder

Constructors

functionsTextureCubeBuilder

Methods

functionsAsRenderTargetfunctionsFinishfunctionsWithAnonymousfunctionsWithArrayCountfunctionsWithDatafunctionsWithDepthFormatfunctionsWithDynamicUsagefunctionsWithFormatfunctionsWithGPUOnlyUsagefunctionsWithMipsfunctionsWithMultisamplefunctionsWithMultiSample16XfunctionsWithMultiSample2XfunctionsWithMultiSample4XfunctionsWithMultiSample6XfunctionsWithMultiSample8XfunctionsWithNamefunctionsWithScreenFormatfunctionsWithScreenMultiSamplefunctionsWithSemiStaticUsagefunctionsWithSizefunctionsWithStaticUsagefunctionsWithUAVBinding
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Api
Classes
TextureCubeBuilder
TextureCubeBuilder
struct Sandbox .
sealedSandbox.Engine

build Constructors 1

TextureCubeBuilder ()

functions Methods 23

AsRenderTarget ()
TextureCubeBuilder
Finish ()
Texture
Build and create the actual texture
WithAnonymous (isAnonymous)
TextureCubeBuilder
Set whether the texture is an anonymous texture or not
WithArrayCount (count)
TextureCubeBuilder
WithData (data)
TextureCubeBuilder
Initialize texture with pre-existing texture data
WithDepthFormat ()
TextureCubeBuilder
WithDynamicUsage ()
TextureCubeBuilder
WithFormat (format)
TextureCubeBuilder
WithGPUOnlyUsage ()
TextureCubeBuilder
WithMips (mips)
TextureCubeBuilder
WithMultisample (amount)
TextureCubeBuilder
Define which how much multisampling the current texture should use
WithMultiSample16X ()
TextureCubeBuilder
WithMultiSample2X ()
TextureCubeBuilder
WithMultiSample4X ()
TextureCubeBuilder
WithMultiSample6X ()
TextureCubeBuilder
WithMultiSample8X ()
TextureCubeBuilder
WithName (name)
TextureCubeBuilder
Provide a name to identify the texture by
WithScreenFormat ()
TextureCubeBuilder
WithScreenMultiSample ()
TextureCubeBuilder
WithSemiStaticUsage ()
TextureCubeBuilder
WithSize (width, height)
TextureCubeBuilder
Create texture with a predefined size
WithStaticUsage ()
TextureCubeBuilder
WithUAVBinding ()
TextureCubeBuilder
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