Description
The Joystick
property provides access to the primary joystick input on a VR controller. This property is of type AnalogInput2D
, which allows for two-dimensional analog input, typically used for directional navigation or movement in VR applications.
Usage
To access the joystick input on a VR controller, use the Joystick
property. This property returns an AnalogInput2D
object, which can be used to read the current state of the joystick, including its x and y axis values.
Example usage:
VRController controller = new VRController();
AnalogInput2D joystickInput = controller.Joystick;
// Access the x and y values of the joystick
float xValue = joystickInput.X;
float yValue = joystickInput.Y;
// Use these values to control movement or navigation
Example
VRController controller = new VRController();
AnalogInput2D joystickInput = controller.Joystick;
// Access the x and y values of the joystick
float xValue = joystickInput.X;
float yValue = joystickInput.Y;
// Use these values to control movement or navigation