Represents a VR controller, along with its transform, velocity, and inputs.
<Clone>$ |
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GetFingerCurl |
Get the skeletal value (from 0 to 1) of a specified finger curl index. |
GetFingerSplay |
Get the skeletal value (from 0 to 1) of a specified finger splay index. |
GetFingerValue |
Get the skeletal value (from 0 to 1) of a specified Sandbox.VR.FingerValue - includes curl and splay. |
GetJointDataobsolete |
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GetJoints |
Returns joint data for a specific motion range. |
GetModel |
Retrieves or creates a cached model that can be used to render this controller. |
StopAllHaptics |
Stops all rumble and haptic events on this controller. |
StopAllVibrations |
Stop all vibration events on this controller. |
TriggerHaptics |
Trigger a vibration based on a predefined Sandbox.HapticPattern.
All Sandbox.HapticPatterns are normalized (start at 0, peak at 1). |
TriggerHapticVibrationobsolete |
Triggers a haptic vibration event on the controller for this hand. |