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Game Jam III

Ends Fri 25 Sep
ThemeOne More Round

The jam is running. Build something, or play the entries.

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Api
Classes
TrackedObject
chevron_left Classes
class
TrackedObject

Constructors

lockTrackedObject

Properties

data_objectActivedata_objectAimTransformdata_objectAngularVelocitylockEqualityContractdata_objectRoledata_objectTransformdata_objectTypedata_objectVelocity

Methods

functions<Clone>$lockPrintMembers
TrackedObject
Represents a physically tracked VR object with a transform
class Sandbox.VR .
Sandbox.Engine

build Constructors 1

TrackedObject (original)

data_object Properties 8

Active
bool
Whether or not this object is currently accessible (if false, then the transform will not update).
AimTransform
Transform
The aim pose transform of this tracked object in world space (pointing forward). Use this for aiming, pointing, or ray casting.
AngularVelocity
Angles
Local angular velocity of this object (degrees/s)
EqualityContract
Type
Role
TrackedDeviceRole
Which part of the body this tracked object represents - waist, left shoulder, etc.
Transform
Transform
The grip pose transform of this tracked object in world space (centered on palm/grip). This is the default transform used for hand positioning.
Type
TrackedDeviceType
What type of object this is - tracker, controller, etc.
Velocity
Vector3
Local velocity of this object.

functions Methods 2

<Clone>$ ()
TrackedObject
PrintMembers (builder)
bool

Inheritance

TrackedObject
VRController
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