Summary

Represents a physically tracked VR object with a transform

Properties

Active Whether or not this object is currently accessible (if false, then the transform will not update).
AngularVelocity Local angular velocity of this object (degrees/s)
Role Which part of the body this tracked object represents - waist, left shoulder, etc.
Transform The position and rotation of this tracked object in world space (based on the anchor position)
Type What type of object this is - tracker, controller, etc.
Velocity Local velocity of this object.

Methods

<Clone>$
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