Inheritence

Summary

Represents a physically tracked VR object with a transform

Constructors

TrackedObject

Properties

Active Whether or not this object is currently accessible (if false, then the transform will not update).
AimTransform The aim pose transform of this tracked object in world space (pointing forward). Use this for aiming, pointing, or ray casting.
AngularVelocity Local angular velocity of this object (degrees/s)
EqualityContract
Role Which part of the body this tracked object represents - waist, left shoulder, etc.
Transform The grip pose transform of this tracked object in world space (centered on palm/grip). This is the default transform used for hand positioning.
Type What type of object this is - tracker, controller, etc.
Velocity Local velocity of this object.

Methods

<Clone>$
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