Description
The TrackingType
property of the VRTrackedObject
class specifies which parts of the transform should be updated. This can include rotation, position, or both, depending on the selected tracking type. This property is crucial for determining how the VR tracked object's transform is synchronized with the VR hardware.
Usage
To use the TrackingType
property, you need to set it to one of the values defined in the VRTrackedObject.TrackingTypes
enumeration. This will dictate which aspects of the transform (position, rotation, or both) are updated based on the VR device's tracking data.
Example
// Example of setting the TrackingType property
VRTrackedObject vrTrackedObject = new VRTrackedObject();
vrTrackedObject.TrackingType = VRTrackedObject.TrackingTypes.PositionAndRotation;
// This will update both the position and rotation of the GameObject
// based on the VR device's tracking data.