Texture BakedFogTexture { get; set; }

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Description

The BakedFogTexture property of the VolumetricFogController class is used to store the baked fog texture. This texture is essential for rendering volumetric fog effects in a scene. The property is publicly accessible, allowing other components or systems to retrieve the baked fog texture from the map file.

Usage

To use the BakedFogTexture property, you need to have an instance of the VolumetricFogController component. You can then access the property to get the current baked fog texture.

Example usage:

VolumetricFogController fogController = new VolumetricFogController();
Texture fogTexture = fogController.BakedFogTexture;
// Use fogTexture as needed

Example

VolumetricFogController fogController = new VolumetricFogController();
Texture fogTexture = fogController.BakedFogTexture;
// Use fogTexture as needed